MythicMobs
MythicMobs Plugin Integration for Adding Zaphkiel Item Equipment and Drop Support to Mobs
Mob Equipment Configuration
Basic Syntax
Add the Zaphkiel.equipments node to your MythicMobs configuration:
MyCustomMob:
Type: ZOMBIE
Health: 100
Zaphkiel:
equipments:
mainhand: example_sword_1 # Main hand weapon
offhand: example_shield # Off hand item
helmet: example_helmet # Helmet
chestplate: example_armor # Chestplate
leggings: example_pants # Leggings
boots: example_boots # BootsEquipment Slot Explanation
Supported equipment slots:
mainhand- Main hand weaponoffhand- Off hand itemhelmet- Head armorchestplate- Chest armorleggings- Leg armorboots- Foot armor
Special Configuration
To leave a slot empty, either omit it or use air:
elite_archer:
Type: SKELETON
Zaphkiel:
equipments:
mainhand: legendary_bow
helmet: air # No helmet equipped
chestplate: archer_vestMob Drop Configuration
Basic Syntax
Add the Zaphkiel.drops node to your MythicMobs configuration:
BossMonster:
Type: WITHER_SKELETON
Health: 500
Zaphkiel:
drops:
- "legendary_sword 1 0.1" # ItemID Quantity DropChance
- "rare_gem 2-5 0.3" # Supports quantity ranges
- "common_material 10 1.0" # 100% drop chanceDrop Format Explanation
Drop configuration format: "ItemID Quantity Chance"
- ItemID: Unique identifier of the Zaphkiel item
- Quantity: Drop quantity, supports fixed values or ranges (e.g.,
2-5) - Chance: Drop probability, decimal between 0.0-1.0
Complete Configuration Examples
Elite Warrior
EliteWarrior:
Type: ZOMBIE
Display: '&cElite Warrior'
Health: 200
Damage: 15
Zaphkiel:
equipments:
mainhand: elite_sword
helmet: warrior_helmet
chestplate: warrior_armor
leggings: warrior_pants
boots: warrior_boots
drops:
- "elite_sword 1 0.05" # 5% chance to drop elite sword
- "warrior_helmet 1 0.1" # 10% chance to drop helmet
- "gold_coin 5-15 0.8" # 80% chance to drop 5-15 gold coinsMage Boss
ArchMage:
Type: EVOKER
Display: '&5Arch Mage'
Health: 1000
Zaphkiel:
equipments:
mainhand: arcane_staff
helmet: mage_crown
chestplate: mage_robe
drops:
- "arcane_staff 1 0.2" # 20% chance to drop staff
- "mage_crown 1 0.15" # 15% chance to drop mage crown
- "magic_crystal 3-8 0.6" # 60% chance to drop 3-8 magic crystals
- "spell_book 1 0.3" # 30% chance to drop spell bookMimic Chest
TreasureChest:
Type: SHULKER
Display: '&6Mimic Chest'
Health: 50
Zaphkiel:
drops:
- "rare_gem 1-3 0.4" # 40% chance to drop 1-3 rare gems
- "ancient_coin 10-20 0.7" # 70% chance to drop 10-20 ancient coins
- "treasure_map 1 0.1" # 10% chance to drop treasure map
- "common_material 5-10 1.0" # 100% chance to drop 5-10 common materialsWorking Mechanism
Equipment Application
When a mob spawns:
- System detects
Zaphkiel.equipmentsconfiguration - Equips the mob with corresponding Zaphkiel items based on configuration
- Automatically sets equipment drop chance to 0% (prevents duplicate drops)
Drop Processing
When a mob dies:
- System checks
Zaphkiel.dropsconfiguration - Calculates whether each item drops based on probability
- Generates the corresponding quantity of Zaphkiel items
- Adds items to the drop list
Usage Tips
Balance Recommendations
- Equipment Strength: Mob equipment should match their level
- Drop Probabilities: Set lower probabilities for rare items, higher for common ones
- Quantity Ranges: Use ranges to increase drop randomness and fun
Performance Optimization
- Avoid configuring complex equipment for large numbers of common mobs
- Set reasonable drop probabilities to prevent excessive item generation
- Regularly clean up unused item configurations
Frequently Asked Questions
Mob isn't equipping items? Check that item IDs are correct and ensure Zaphkiel items are properly loaded.
Dropped items are incorrect? Verify drop configuration format and ensure probability values are between 0.0-1.0.
Will equipped items drop? No, the system automatically sets equipment drop probability to 0%. Only items in the drops configuration will drop.
Does this support vanilla mobs? Yes, it supports all mob types supported by MythicMobs.